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Nicholas

Personal project. Part of my development in creating charcaters with the ARKit face shapes so I can create the facial motion capture myself and combine it with full body motion capture.

IGNATIUS

Character development for future project. My aim with this one was to develop some techniques in Photoshop that create a dirty watercolour paint effect.

Tarmac Adam

Character design for gaming competition.

Insanity Claws

Personal project. Character design for short film about a man pushed too far.

T-REX

Personal development. A 3D sculpt of a Tyrannosaurus created as an exercise in creating different characters.

I say boy

An attempt to create a 3D sculpt of a recognisable character and really capture the likeness. I want to develop this one further and add ARKit face shapes but I suspect a character with exaggerated facial movements like this will need extra layers of attention.

 
 

FACTS

Welcome to my … whatever this is. A sort of gallery, hidden away on some obscure website, that you and a few others have stumbled upon. Dr Austin, a close friend of mine, is always keen to talk about why I don’t make more of an effort to make myself and my art more visible, as visibility is (he insists) … of great importance. Is he onto something with this?